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- //
- // Generated by Microsoft (R) D3DX9 Shader Compiler 9.04.91.0000
- //
- // fxc /T ps_2_0 /DCGC=0 /Fc
- // ..\..\WorkDir\Shaders\ps\ps2_0_menu_reflection.psh
- // ps2_0_menu_reflection.cg
- //
- //
- // Parameters:
- //
- // float4 $AmbientEmissive;
- // float4 $Diffuse;
- // float4 $LightPower;
- // float4 $Specular;
- // sampler2D $baseMap;
- // float4 $refCoeff;
- // sampler2D $reflMap;
- //
- //
- // Registers:
- //
- // Name Reg Size
- // ---------------- ----- ----
- // $Diffuse c0 1
- // $Specular c1 1
- // $AmbientEmissive c2 1
- // $LightPower c3 1
- // $refCoeff c4 1
- // $baseMap s0 1
- // $reflMap s1 1
- //
-
- ps_2_0
- def c5, 0, -0.5, 1, 0
- dcl v0
- dcl t0.xy
- dcl t2.xyz
- dcl t4.xyz
- dcl t6
- dcl t7
- dcl_2d s0
- dcl_2d s1
- texld r0, t0, s0
- add r1, v0, c5.y
- add r1, r1, r1
- dp4 r1.w, r1, t6
- max r3.w, r1.w, c5.x
- mov r1, t6
- dp4 r1.w, t7, r1
- max r2.w, r1.w, c5.x
- mov r2.xyz, c0
- mad r2.xyz, r2, r3.w, c2
- pow r1.w, r2.w, c3.x
- mul r3.xyz, r1.w, c1
- mad r0.xyz, r2, r0, r3
- mad r1.x, t2.z, -r1.x, t2.x
- mad r1.y, t2.z, -r1.z, t2.y
- texld r1, r1, s1
- mul r1.xyz, r1, c4.x
- mul r1.xyz, r1, t4
- mov r1.w, c4.x
- mad r1.w, r1.w, -t4.x, c5.z
- mad r0.xyz, r0, r1.w, r1
- mov oC0, r0
-
- // approximately 24 instruction slots used (2 texture, 22 arithmetic)
-